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CNC and laser shops
Prepare predictable grayscale input before material and machine time are at risk.
Free depth map generator
Create a free grayscale depth preview in seconds, then control the range instead of accepting a mystery output. Download an 8-bit PNG, a compatible 16-bit container, or a watertight relief STL with dimensions you choose.
Live workbench
Three free previews per day. No account needed. Your source image is not stored in our database.
Choose a source image to begin.
The 16-bit option is a compatibility container derived from the AI preview; it does not invent extra source precision. Always test relief direction, scale, and material settings on scrap before production.
Real work, real failure cost
The useful product is not the model call. It is the review loop that catches a reversed field, a noisy border, or an impossible relief before the next tool turns that mistake into wasted time.
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Prepare predictable grayscale input before material and machine time are at risk.
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Create a fast depth pass for displacement, parallax, fog, masks, and look development.
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Validate depth-aware features before moving to a higher-volume API workflow.
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A depth map is a single-channel image in which brightness represents relative distance. It is not a photograph converted to ordinary grayscale: useful depth estimation separates the foreground, subject, and background according to scene structure. DepthCarve sends a compressed copy of the image to a depth model only after you press Generate, then returns a preview that you can compare directly with the source.
The first download is an 8-bit grayscale PNG for quick compositing, masks, and testing. The optional 16-bit PNG is a compatibility container for software that expects that file format; because it is derived from the preview, it does not pretend to add precision that was not present. Relief users can turn the adjusted field into a closed STL with a real width, relief height, and backing thickness.
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Automatic estimates often contain a narrow useful range surrounded by flat gray. Black point and white point let you stretch the part of the map that matters. Contrast separates nearby levels, while Invert switches which end of the field becomes high. The comparison slider makes halos, background mistakes, and reversed depth obvious before you export.
For carving, a good map usually needs a quiet background and gradual transitions across the subject. For VFX, clean object boundaries may matter more than a flat border. The controls are deliberately simple and reversible. DepthCarve preserves the original output and applies adjustments during download, so experiments do not repeatedly call the model or consume extra inference time.
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PNG works when another application will interpret brightness: LightBurn, image editors, compositors, displacement tools, and custom pipelines. STL works when the next step expects geometry. The relief exporter builds a top surface, side walls, and a bottom face, producing a watertight mesh instead of a paper-thin height surface. It still needs slicing or CAM setup; it is not unreviewed G-code.
The geometry bundle is for users who need more than a preview. It can return depth, normals, a point cloud, GLB geometry, and camera information through the MoGe2 provider. Those links are temporary, so the interface asks you to download every required file immediately. For automated production, the API page documents a server-to-server path with API keys and bounded rate limits.
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A failed social-media effect costs a few seconds. A bad carve can cost a hardwood blank, a long machine slot, and a customer deadline. DepthCarve therefore keeps preview generation free, grants new accounts enough credits to test professional exports, and returns credits when a paid model job fails. The database records job status and ledger entries, not the uploaded source image itself.
No depth model can infer hidden geometry perfectly from one picture. Hair, glass, repeating patterns, shallow relief, and disconnected objects can confuse any estimator. Treat the result as prepared production input, not ground truth. Inspect edges at full size, verify the intended foreground direction, set dimensions deliberately, and run a small scrap test before committing valuable material.
Three bounded stages
Generate relative depth for free. Compare it with the source and reject an unsuitable image before a professional format is involved.
Set range, direction, physical dimensions, and mesh density around the receiving tool instead of relying on an opaque default.
Download immediately, inspect in the actual downstream software, and run a low-cost test before committing production material.
Choose by next action
| Output | Use it for | It does not guarantee | Cost |
|---|---|---|---|
| 8-bit PNG | Preview, mask, laser and compositing tests | Physical scale or machine settings | Free |
| 16-bit PNG container | Compatibility with grayscale depth workflows | Additional source precision | 1 credit |
| Watertight STL | Slicing, CAM import, relief rendering | Printability, tool reach, or safe G-code | 3 credits |
| Geometry bundle | Depth, normal, PLY, GLB and camera tests | Hidden surfaces or certified metric truth | 4 credits |
Straight answers
Yes. You can generate three depth previews per day and download an 8-bit PNG without an account. Professional export formats use credits, and a new account starts with five credits.
DepthCarve does not store the uploaded source image in its database. A compressed data URI is sent to the selected inference provider for processing, and provider output links are temporary.
Both can be represented as grayscale, but they describe different things. A depth map estimates distance from a camera; a height map describes elevation from a surface. The same pixels may be remapped for relief work, but the interpretation matters.
No. The STL is closed geometry that must be inspected and converted into toolpaths in CAM software. Choose tooling, feeds, speeds, stock, origin, and safe clearances before machining.
DepthCarve records a unique refund entry and returns the credits automatically. Repeated callbacks or retries cannot create duplicate charges or refunds.
Preview the idea. Pay for usable output.
Start without an account. When a professional format earns approval, use the five welcome credits or choose a pack that matches the shop's workload.