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DepthCarve

Image to height map

Image to height map conversion with a controlled range

Create a camera-derived height starting point for relief and displacement—not a geographic terrain map. Adjust which pixels become low or high before export.

  • Relative image-based field
  • PBR and relief export paths
  • Clear depth-versus-height labeling
image to height map preview with a grayscale field and carved relief surface
Preview → range → production file

Live workbench

Image in. Usable depth out.

Three free previews per day. No account needed. Your source image is not stored in our database.

Depth map relief preview showing layered carved contours

Choose a source image to begin.

The 16-bit option is a compatibility container derived from the AI preview; it does not invent extra source precision. Always test relief direction, scale, and material settings on scrap before production.

Real work, real failure cost

Built around the people who pay for a bad output

The useful product is not the model call. It is the review loop that catches a reversed field, a noisy border, or an impossible relief before the next tool turns that mistake into wasted time.

01

Texture artists

Build displacement input from image structure instead of raw luminance.

02

Relief makers

Remap scene depth into a shallow physical height.

03

Game artists

Prototype parallax and surface displacement with predictable range.

01

What matters in a image to height map workflow

An image-derived height map treats adjusted brightness as surface elevation. DepthCarve begins with camera-relative depth, then gives you the controls needed to reinterpret that field for displacement or relief. A useful result preserves the shapes that control the next operation while suppressing background distance, edge halos, and texture that would become false geometry. DepthCarve keeps the source beside the estimate and exposes range controls before export, so a technically valid file does not get mistaken for production-ready input.

Decide whether the background should be a flat low plane or part of the surface. Remove cast shadows and visual texture that should not become height whenever possible. Black point removes low-value range, white point sets the upper boundary, contrast separates meaningful levels, and inversion chooses which end becomes raised or near. These controls are applied to the output instead of triggering another inference, which makes comparison fast and keeps model usage predictable.

02

Move the output into Blender, a PBR tool, CAM, or a displacement workflow

Start with the free 8-bit PNG to confirm orientation, crop, and silhouette in Blender, a PBR tool, CAM, or a displacement workflow. If the receiving application expects a 16-bit grayscale container, authorize that export after the preview is approved. When the next stage needs closed geometry, set real dimensions and build the watertight relief STL rather than importing an open displacement sheet.

The optional geometry bundle adds provider-generated depth, normals, point cloud, GLB, and camera information for workflows that need more than a grayscale preview. Provider files are temporary and should be downloaded immediately. Keep the chosen DepthCarve settings with the project so a revision can be reproduced without guessing which range or inversion created the approved result.

03

Check the file before it becomes expensive

This page is not a GIS or real-world terrain generator. Values come from a single image estimate and have no geographic elevation or automatic metric scale. Zoom into boundaries, look for isolated bright or dark islands, and test the output at the final aspect ratio. A higher mesh grid or a 16-bit container cannot repair an incorrect scene interpretation. Correct the crop, source lighting, or depth range first; only add density after the underlying field is useful.

DepthCarve makes previews free because visual approval should happen before a professional export or provider job is charged. Paid provider failures create a unique refund entry automatically. That protection covers technical failure, not an aesthetically unsuitable but completed estimate, so the preview remains the essential acceptance gate.

04

Privacy, repeatability, and a bounded production path

The browser compresses the selected image before it leaves the device. The source is sent to the chosen inference provider only when Generate is pressed, and D1 stores job state, an input fingerprint, and credit entries rather than the original file. Model output URLs can expire, so download approved assets into the normal project archive instead of treating a provider link as storage.

Every credit movement carries a unique reference. Repeated callbacks cannot grant the same purchase twice, and repeated export authorization for the same user, job, and format does not keep charging. External requests retry only bounded server errors. Clear failures are returned to the interface rather than being hidden behind a permanent loading state.

Three bounded stages

A file moves forward only after it earns approval

  1. 1

    Preview

    Generate relative depth for free. Compare it with the source and reject an unsuitable image before a professional format is involved.

  2. 2

    Prepare

    Set range, direction, physical dimensions, and mesh density around the receiving tool instead of relying on an opaque default.

  3. 3

    Verify

    Download immediately, inspect in the actual downstream software, and run a low-cost test before committing production material.

Choose by next action

The formats are not interchangeable

OutputUse it forIt does not guaranteeCost
8-bit PNGPreview, mask, laser and compositing testsPhysical scale or machine settingsFree
16-bit PNG containerCompatibility with grayscale depth workflowsAdditional source precision1 credit
Watertight STLSlicing, CAM import, relief renderingPrintability, tool reach, or safe G-code3 credits
Geometry bundleDepth, normal, PLY, GLB and camera testsHidden surfaces or certified metric truth4 credits

Straight answers

Questions before you commit a file

Can this create Unreal Engine terrain?

It can create an image-based grayscale field, but it does not provide geographic elevation data. Use a GIS or terrain data source when real-world coordinates and elevation are required.

Can I try the image to height map without an account?

Yes. Generate up to three depth previews per day and download an 8-bit PNG without signing in. Professional formats and geometry use credits.

Will a 16-bit export add more model detail?

No. It places the adjusted preview values in a 16-bit grayscale PNG container for compatibility. It does not invent precision missing from the model output.

What should I do after exporting?

Open the file in Blender, a PBR tool, CAM, or a displacement workflow, verify units and direction, inspect at final size, and run a low-cost test before committing production material or a client deadline.

Preview the idea. Pay for usable output.

Start without an account. When a professional format earns approval, use the five welcome credits or choose a pack that matches the shop's workload.