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Photo and design teams
Get an editable grayscale starting point without a local model setup.
Image to depth map
Upload a photo, estimate relative depth, and shape the range before export. Compare the estimate with the source, flatten background distance, and choose the grayscale or relief output your next tool expects.
Live manufacturing workbench
Three free AI previews per day. Source checks, editing, 3D preview, and compatibility exports are free.
Choose a source image to begin.
Real work, real failure cost
The useful product is not the model call. It is the review loop that catches a reversed field, a noisy border, or an impossible relief before the next tool turns that mistake into wasted time.
01
Get an editable grayscale starting point without a local model setup.
02
Prepare image-derived depth for a CAM or engraving workflow.
03
Create a quick depth pass for displacement and depth-driven effects.
01
Image-to-depth estimation reads a single view, so the result is scene-relative rather than measured. Transparent objects, fine hair, and heavy shadows can confuse any estimator. A useful result preserves the shapes that control the next operation while suppressing background distance, edge halos, and texture that would become false geometry. DepthCarve keeps the source beside the estimate and exposes range controls before export, so a technically valid file does not get mistaken for production-ready input.
Choose a sharp source with a clear subject and quiet background. Crop decorative borders and distant scenery before generation so they do not consume the useful range. Black point removes low-value range, white point sets the upper boundary, contrast separates meaningful levels, and inversion chooses which end becomes raised or near. These controls are applied to the output instead of triggering another inference, which makes comparison fast and keeps model usage predictable.
02
Start with the free 8-bit PNG, compatible 16-bit container, and low-resolution preview STL to confirm orientation, crop, silhouette, dimensions, and import behavior in LightBurn, CAM packages, slicers, or compositing tools. The compatibility PNG is explicitly preview-derived; it is not sold as added precision.
Approve one production job when raw float depth and final files are justified. One ZIP contains forward and inverse true 16-bit maps, preview, watertight STL, raw EXR, and a parameter and validation manifest. Provider normals, point cloud, GLB, and camera links remain temporary and are recorded for immediate retrieval.
03
An 8-bit grayscale preview is for checks and first passes. It cannot carry metric truth, and it does not replace a calibrated measurement in the target application. Zoom into boundaries, look for isolated bright or dark islands, and test the output at the final aspect ratio. A higher mesh grid or a 16-bit container cannot repair an incorrect scene interpretation. Correct the crop, source lighting, or depth range first; only add density after the underlying field is useful.
DepthCarve makes source checks, editing, 3D preview, manufacturing checks, and compatibility exports free because approval should happen before a provider job is charged. A provider failure refunds the original one-credit debit with a unique reference. That protection covers technical failure, not an aesthetically unsuitable completed estimate.
04
The browser compresses the selected image before it leaves the device. The source is sent to the chosen inference provider only when Generate is pressed, and D1 stores job state, an input fingerprint, and credit entries rather than the original file. Model output URLs can expire, so download approved assets into the normal project archive instead of treating a provider link as storage.
Every credit movement carries a unique reference. Repeated callbacks cannot grant the same purchase twice, the same source-job key cannot create duplicate provider work, and rebuilding an available bundle does not keep charging. External requests have bounded attempts and timeouts. Clear failures remain visible instead of hiding behind a permanent loading state.
Five bounded stages
Check source contrast, edge detail, border clutter, and resolution before an AI call is trusted.
Adjust the subject mask, background, curve, detail, smoothing, taper, frame, and real dimensions for free.
Compare beam or tool size, tonal slices, slope, base, manifold topology, and bounding box with the real setup.
Approve one successful production job only after the free 2D and 3D previews earn acceptance.
Download one verified ZIP and inspect it in LightBurn, CAM, or a slicer before committing production material.
Choose by next action
| Output | Use it for | It does not guarantee | Cost |
|---|---|---|---|
| 8-bit PNG | Preview, mask, laser and compositing tests | Physical scale or machine settings | Free |
| Compatible 16-bit PNG | Compatibility with grayscale depth workflows | Additional source precision | Free |
| Preview STL | Low-cost scale and import checks | Printability, tool reach, or safe G-code | Free |
| Production job bundle | Raw EXR, true 16-bit pair, STL, preview and manifest | Hidden surfaces or certified metric truth | 1 credit |
Straight answers
The estimate is relative, not metric. Pixel values describe ordering and normalized distance from the single viewpoint. Confirm direction and scale in the receiving tool and test at low cost.
Yes. Source checks, full shaping, low-resolution 3D preview, manufacturing checks, compatible PNG, and preview STL are free. The approved raw-float production bundle costs one credit.
No. It places the adjusted preview values in a 16-bit grayscale PNG container for compatibility. It does not invent precision missing from the model output.
Open the file in LightBurn, CAM packages, slicers, or compositing tools, verify units and direction, inspect at final size, and run a low-cost test before committing production material or a client deadline.
Preview the idea. Pay for usable output.
Start without an account. When a professional format earns approval, use the five welcome credits or choose a pack that matches the shop's workload.